EMC2 at 3D Focus

3D Focus magazine covered the industry workshop, "The Future of 3D Media", that was recently organized by EMC2.

3D Focus is a fast growing website that covers the latest developments in the world of immersive entertainment. Its core focus is around stereoscopic 3D news, particularly 3D TV technology, 3D broadcasting and production, and the business models of 3D.

The full article can be found here.

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EMC2 in Korea IT Times

Korea IT Times -- a monthly English-language IT journal from Korea that is distributed in more than 150 countries worldwide -- published an article on the international industry workshop, "The Future of 3DMedia", that was organized recently by EMC2.

The article describes the day's programme of talks and events and features a photo of three of the most prominent participants: Mr. Viorel Peca, Head of the Networked Media unit of DG Information Societyat the European Commission; Professor Ebroul Izquierdo of Queen Mary, University of London; and Prof. Kim Hyoung-joong of Korea University.

The full article can be found here.

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The EMC2 International Industry Workshop

Fraunhofer Heinrich Hertz Institute in conjunction with EMC2 presents an international industry workshop on: THE FUTURE OF 3D MEDIA.

Date and time: 14 November 2011, 09.00-16.30

Venue: Theseus Innovation Centre, Heinrich Hertz Institute (HHI), Salzufer 6, 10587 Berlin, Germany

On 14 November 2011 the EU-funded Support Action EMC2 is holding a one-day industry workshop on the future of 3D media at the premises of the world-famous Heinrich Hertz Institute (HHI) in Berlin. EMC2 is the first pan-European competence centre in Media Computing and Communication. The workshop draws together leading players from industry, research and government to explore trends, developments and future directions for 3D industry and research.

A special feature of the workshop will be a keynote presentation from Mr Viorel Peca, head of the Unit of Networked Media in DG Information Society of the European Commission. He will present the EU initiative to strengthen the environment for web entrepreneurs in Europe and describe how 3D media on the web could be brought to market by entrepreneurs bridging the gap between research and innovation.

Recent rapid progress in 3D media technology is dissolving the boundaries between real and unreal, local and remote, visible and invisible, creating previously unimaginable visual, auditory and tactile experiences, and opening up new markets for commercial exploitation. From ‘immersive’ film and TV, to lifelike ‘synthetic humans’, to complex and beautiful data visualisations, to robotic vision systems, to 3D printing and prototyping, to whole-body interaction, to flawless reconstructions of distant and imagined worlds -- the technologies of three dimensions look set to fundamentally change the ways we interact with computers, the physical world and each other. In short, to transform daily experience.

THE FUTURE OF 3D MEDIA is an international event. It is designed to catalyse new thinking, new strategies and new partnerships in an increasingly important field of innovation. The event represents a unique convergence of media and communications industries, world-class research and European government.

The Programme

Berlin 2011 programme: "The Future of 3D Media" (247)

In a packed programme of activities, participants will learn of new developments in 3D technology, see remarkable demonstrations, and forge connections with top industrial and academic players from Germany, France, Britain, Ireland, Greece, Eastern Europe and the Far East.

Together, participants will explore – and help to create – the future of three-dimensional media.

Heinrich Hertz Institute will present their vast and magical Cinema of Tomorrow and Robust Virtual Mirror (a glimpse, perhaps, of the future of shopping), whilst presentations from other top-level research institutes and technology companies will show current activity in diverse areas of 3D industry and commerce.

HHI will also present their 3D Innovation Centre (3D-IC), a new facility opening next year to enable research institutes, private development labs and media/telecoms companies to access state-of-the-art technologies for 3D development, production and distribution.

THE FUTURE OF 3D MEDIA includes a presentation by EMC2, an expert view of knowledge transfer in the USA, and exhibits by a wide selection of European enterprises.

Panel experts look to the future

The day's programme concludes with a moderated discussion in which panel experts and audience will tackle crucial questions on the future of 3D industry and research:

  • Which areas of current 3D media research can become the mass-market products and services of tomorrow?
  • How can we develop closer and more productive relations between industry and research in Europe?
  • What are the possible repercussions of a world of flawless 3D creation and replication of places, people and behaviors?
  • How might 3D technologies change future lives, and what are the commercial and social implications?
  • Can 3D media technologies help to address hard social problems – such as the alienating effects of technology, social fragmentation, and loss of trust between governments and citizens?

Who the workshop is for

THE FUTURE OF 3D MEDIA is for all those working at the forefront of 3D visualization or simulation, 3D display, sound or interaction, virtual or mixed realities, gaming, image analysis or reconstruction, future TV or cinema and related areas.

No serious contender in the competitive field of three-dimensional media can afford to ignore this unique event, which is FREE for all attendees and exhibitors.

Further information and bookings

Companies or research organisations wishing to attend and/or exhibit should contact Dr George Whale at the EMC2 London office: +44 20 7882 5773 (george.whale@eecs.qmul.ac.uk). Click on these links for travel directions and Berlin hotels.

THE FUTURE OF 3D MEDIA
Theseus Innovation Centre
Fraunhofer Heinrich Hertz Institute
Salzufer 6
10587 Berlin
Germany

Monday 14 November 2011, 09.00-16.30

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The Third Issue of the 3DLife Newsletter

The third Issue of the 3DLife biannual electronic Newsletter is now available for download! Issue #3 as well as all other issues of the newsletter can be found at the 3DLife website.

The Newsletter is an instrument for regular exchange of information among the 3DLife Network of Excellence (NoE) members and the research community at large. It constitutes the primary means to collect and publicise results achieved through Network activities. The main objectives of the Newsletter are: to report activities undertaken within the NoE; to provide links between European and international initiatives in the field; and to widely disseminate information about published papers (position papers, state of the art reviews) by researchers involved in the network. The Newsletter is a biannual electronic publication but will be also printed and disseminated in the various 3DLife project events. Website users have the possibility to subscribe to the Newsletter and automatically receive each issue in their mailbox.

During the third semester of the 3DLife project’s lifetime a lot has happened. The third Issue of the Newsletter reports on all 3DLife news from the first semester of 2011. The reader can find within this Issue of the Newsletter news about the lively and growing 3DLife Community as well as: (i) news regarding project meetings, publicity, and participation to events, (ii) information about the 3DLife People Exchanges and the 3DLife Integrated Projects (Demos), (iii) news about the consortium’s envisioned European Competence Centre “Excellence in Media Computing and Communication (EMC2)”, (iv) a list of the new 3Dlife publications for the current semester, (v) an open call for the Huawei/3DLife Challenge within ACM MM Grand Challenge 2011, (vi) an open call for 3Dlife – EMC2 Fellowships, and (vii) information about the 3DLife consortium and how to contact it.

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The Second 3DLife Summer School: Online Lectures

Image and Video Tagging in the Internet Era, Xian-Sheng Hua, 2 videos

The lectures of the 2nd Summer School on Social Media Retrieval (S3MR) -- which was also the 2nd 3DLife co-organized summer school -- are now available online through the videolectures.net website. You can also access them through the links above and below:

Human Sensing, Implicit Tagging, and Implicit Interaction, Anton Nijholt, 2 videos ShareIt: Mining SocialMedia Activities for Detecting Events, Raphael Troncy, 3 videos
Beyond Relevance, Roelof Van Zwol, 3 videos P2P Video Networking with Social Media Applications, A. Murat Tekalp, 2 videos
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The Second 3DLife Summer School

The 3DLife 2nd Summer School on Social Media Retrieval (S3MR) ended successfully today. The Summer School was co-organized with the PetaMedia project and took place between June 26 and July 1, 2011, in Antalya, Turkey. 3DLife sponsored S3MR and organized a group discussion under the title "Future 3D Media Experience". More details and the summer school program can be found at http://www.s3mr.eu/.

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3DLife Challenge Within ACM MM Grand Challenge 2011

The challenge is on! The 2011 3DLife Challenge, "Realistic Interaction in Online Virtual Environments", is now live within the ACM Multimedia Grand Challenge 2011. More details on the 3DLife annual research challenge can be found at the 3DLife website. A short description of the challenge follows.

This challenge calls for demonstrations of technologies that support real-time realistic interaction between humans in online virtual environments. This includes approaches for 3D signal processing, computer graphics, human computer interaction and human factors. To this end, we propose a scenario for online interaction and provide a data set around this to support investigation and demonstrations of various technical components.

Consider an online dance class provided by an expert Salsa dancer teacher to be delivered via the web. The teacher will perform the class with all movements captured by a state of the art optical motion capture system. The resulting motion data will be used to animate a realistic avatar of the teacher in an online virtual ballet studio. Students attending the online master-class will do so by manifesting their own individual avatar in the virtual dance studio. The real-time animation of each student's avatar will be driven by whatever 3D capture technology is available to him/her. This could be captured via visual sensing techniques using a single camera, a camera network, wearable inertial motion sensing, or recent gaming controllers such as the Nintendo Wii or the Microsoft Kinect. The animation of the student's avatar in the virtual space will be real-time and realistically rendered, subject to the granularity of representation and interaction available from each capture mechanism.

Of course, we are not expecting participants to this challenge to recreate this scenario, but rather work with the provided data set to illustrate key technical components that would be required to realize this kind of online interaction and communication. This could include, but is not limited to:

  • 3D data acquisition and processing from multiple sensor data sources;
  • Realistic (optionally real-time) rendering of 3D data based on noisy or incomplete sources;
  • Realistic and naturalistic marker-less motion capture;
  • Human factors around interaction modalities in virtual worlds;
  • ...

A data set will be provided that consists of a dance teacher and a student performing a series of movements, that will include:

  • Motion capture data for the teacher’s movements via an optical motion capture rig;
  • Synchronized audio and video capture of the student from multiple calibrated sources;
  • Original music excerpts consisting of a few tracks at different tempos varying from low to fast;
  • Inertial (accelerometer + gyroscope + magnometer) sensor data captured from multiple sensors on the student’s body;
  • Depth maps for student performance captured using a Microsoft Kinect;
  • Ratings of the student performances by the teacher;
  • A form of annotation of the choreographies (mostly basic steps and movements for salsa beginners) performed.
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The Second Issue of the 3DLife Newsletter

The second Issue of the 3DLife biannual electronic Newsletter is now available for download! Issue #2 as well as all other issues of the newsletter can be found at the 3DLife website.

The Newsletter is an instrument for regular exchange of information among the 3DLife Network of Excellence (NoE) members and the research community at large. It constitutes the primary means to collect and publicise results achieved through network activities. The main objectives of the Newsletter are: to report the main activities promoted and undertaken within the NoE; to provide links between European and international initiatives in the field; and to widely disseminate information about published papers (position papers, state of the art reviews) of researchers involved in the network. The Newsletter is a biannual electronic publication but will also be printed and disseminated at the various 3DLife project events. Website users have the possibility to subscribe to the Newsletter and automatically receive each issue in their mailbox.

The second issue of the Newsletter reports all 3DLife news from the second semester of 2010. The reader can find within this issue accounts of the lively and growing 3DLife community as well as: (i) news of project meetings, publicity and participation in events; (ii) information about the 3DLife People Exchanges and the 3DLife Integrated Projects; (iii) a presentation of the consortium’s envisioned European Competence Centre, “Excellence in Media Computing and Communication (EMC2)”; (iv) a call for papers for the 3Dlife special session at the 2011 FTRA International Conference on Intelligent Robotics, Automations and Applications (IRoA‐11); (v) an open call for 3DLife/EMC2 Fellowships; and (vi) information about the 3DLife consortium and how to contact it.

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